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Blender and 3D Art anyone can make using Python

Sunday 1:30 PM–2:00 PM in Hall A

In addition to its role as the scripting language of choice in the 3D graphics world, Blender one of the leading 3D art programs is built with Python and is packed full of ways you can use Python code to create 3D content both directly and through plugins that sometimes even have their own Python APIs. Come with me on a short journey into how you can create 3D content using Blender, its plugins, and Python!

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Blender is, in their own words "the free and open source 3D creation suite" and "It supports the entirety of the 3D pipeline—modelling, rigging, animation, simulation, rendering, compositing and motion tracking, video editing and 2D animation pipeline." Python has been an integral part of Blender for over 20 years, and much of the Blender ecosystem is built from Python plugins and Python scripts, some of which have even developed their own Python APIs for other people to use and extend. I'll be focusing on the very basics of using Blender, just enough about the how to use it so you can move around and get started with using Python and plugins which can be extended by adding your own Python code to them like Sverchok and Sorcar to start making things in no time at all and how adding some Python code you can take the basics even further and really unleash your creativity.

Sam Bishop He/Him/They/Them • @techdrgn

Professional software developer, Amateur rocket scientist and astronomer. Loves Python, Django, cats, working on their personal software and hardware projects, everything space, playing games of all kinds, and tinkering with 3D Printers.